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diff -ru webkitgtk-2.44.2/Source/ThirdParty/ANGLE/src/common/platform.h webkitgtk-2.44.2_sse/Source/ThirdParty/ANGLE/src/common/platform.h
--- webkitgtk-2.44.2/Source/ThirdParty/ANGLE/src/common/platform.h 2024-03-16 06:45:47.852676000 +0000
+++ webkitgtk-2.44.2_sse/Source/ThirdParty/ANGLE/src/common/platform.h 2024-07-13 05:48:45.724474953 +0000
@@ -112,7 +112,7 @@
#if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64)
# include <intrin.h>
# define ANGLE_USE_SSE
-#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
+#elif 0
# include <x86intrin.h>
# define ANGLE_USE_SSE
#endif
diff -ru webkitgtk-2.44.2/Source/cmake/WebKitCompilerFlags.cmake webkitgtk-2.44.2_sse/Source/cmake/WebKitCompilerFlags.cmake
--- webkitgtk-2.44.2/Source/cmake/WebKitCompilerFlags.cmake 2024-03-16 06:45:51.284670000 +0000
+++ webkitgtk-2.44.2_sse/Source/cmake/WebKitCompilerFlags.cmake 2024-07-13 05:47:42.679555436 +0000
@@ -175,13 +175,14 @@
endif ()
# Force SSE2 fp on x86 builds.
- if (WTF_CPU_X86 AND NOT CMAKE_CROSSCOMPILING)
- WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse2 -mfpmath=sse)
- include(DetectSSE2)
- if (NOT SSE2_SUPPORT_FOUND)
- message(FATAL_ERROR "SSE2 support is required to compile WebKit")
- endif ()
- endif ()
+ WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse -mfpmath=387)
+# if (WTF_CPU_X86 AND NOT CMAKE_CROSSCOMPILING)
+# WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse2 -mfpmath=sse)
+# include(DetectSSE2)
+# if (NOT SSE2_SUPPORT_FOUND)
+# message(FATAL_ERROR "SSE2 support is required to compile WebKit")
+# endif ()
+# endif ()
# Makes builds faster. The GCC manual warns about the possibility that the assembler being
# used may not support input from a pipe, but in practice the toolchains we support all do.
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