diff -ru webkitgtk-2.44.2/Source/ThirdParty/ANGLE/src/common/platform.h webkitgtk-2.44.2_sse/Source/ThirdParty/ANGLE/src/common/platform.h --- webkitgtk-2.44.2/Source/ThirdParty/ANGLE/src/common/platform.h 2024-03-16 06:45:47.852676000 +0000 +++ webkitgtk-2.44.2_sse/Source/ThirdParty/ANGLE/src/common/platform.h 2024-07-13 05:48:45.724474953 +0000 @@ -112,7 +112,7 @@ #if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64) # include # define ANGLE_USE_SSE -#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) +#elif 0 # include # define ANGLE_USE_SSE #endif diff -ru webkitgtk-2.44.2/Source/cmake/WebKitCompilerFlags.cmake webkitgtk-2.44.2_sse/Source/cmake/WebKitCompilerFlags.cmake --- webkitgtk-2.44.2/Source/cmake/WebKitCompilerFlags.cmake 2024-03-16 06:45:51.284670000 +0000 +++ webkitgtk-2.44.2_sse/Source/cmake/WebKitCompilerFlags.cmake 2024-07-13 05:50:15.429706698 +0000 @@ -175,13 +175,13 @@ endif () # Force SSE2 fp on x86 builds. - if (WTF_CPU_X86 AND NOT CMAKE_CROSSCOMPILING) - WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse2 -mfpmath=sse) - include(DetectSSE2) - if (NOT SSE2_SUPPORT_FOUND) - message(FATAL_ERROR "SSE2 support is required to compile WebKit") - endif () - endif () +# if (WTF_CPU_X86 AND NOT CMAKE_CROSSCOMPILING) +# WEBKIT_PREPEND_GLOBAL_COMPILER_FLAGS(-msse2 -mfpmath=sse) +# include(DetectSSE2) +# if (NOT SSE2_SUPPORT_FOUND) +# message(FATAL_ERROR "SSE2 support is required to compile WebKit") +# endif () +# endif () # Makes builds faster. The GCC manual warns about the possibility that the assembler being # used may not support input from a pipe, but in practice the toolchains we support all do.